Monday, April 23, 2007

most damaging followup for cass' command throw

a gazillion people have been asking me this, so here goes.

the most damaging followup for cass' command throw is 8A+K K. the input is crazy easy. no, i don't know why one move has two different inputs. but there it is, for 65 dmg. i have had moments when it whiffed or got teched out, so do it at your own risk. still quite worth it though, imo.

thanks to talim jp and oosaka for the original information!

Tax

Sunday, April 22, 2007

WTF moments from april's vs league tourney!

kk posting hilarious moments from this april's vs league tourney, courtesy of shiks' post on the sc.com forums sg thread:

- Benson aka colourwolf offered to shake hands with Reiny after his match. Reiny's like all magnimously shaking hands with Benson and like five seconds later - "OH! It's YOU!". Apparently he thought he was some random fan and didn't recognise Benson at first -_-**

- Some random girl was saying "Where's Sandra?" at the back and was craning her neck to identify this super girl who's looking all set to win the tourney. Guess she was disappointed...majorly.

- Tax, Reiny and random Tekken guys. Crotch slapping. Don't ask me for more details.

- Random spectators looking at the bracket board were all "Eh? How come got Bitch and Slut one?". Others were trying to decipher how the bracket board works heh.

(additional quote from shiks)

Oh yeah! One more anecdote from my side - how Bitch came into existence, last minute in the tourney.

Spyder (looking through the registration): Hey! How come got bitch one?

Shiks: *just shrugs*

Spyder: Ok ok! Sign me up also. I shall be Bitch! And...dun tell ppl who Bitch really is ok?

And through a marvelous twist of fate, it so came to pass that Slut drew number 3 and Bitch drew number 4 for their brackets...and they ended up erm..."playing" each other. -_- The Bitch came out on top although the Slut got some revenge but seriously twisting the mojo of the Whirow, resulting in the soon to be famous Maxi self RO.

Saturday, April 21, 2007

april vs league results

whoo! once again another tourney is over. many thanks to everyone for participating, and of course to shiks and louis for their effort.

results:

1st: jovian
2nd: raymus
3rd: reinhart

one more month till the next tourney!

Tax

Tuesday, April 17, 2007

player critiques by... Dtarchon

(ad verbatim from dtarchon's post on sc.com forums sg thread)

firstly let me state i am NOT JUST a defensive player but a bloody offence-minded player who has his mind always on thinking different but VIABLE+EFFECTIVE ways to attack/evade/counter the opponent. Defense is boring DUH!..who wants to guard your attacks all day...i want to attack non-stop (if that was possible) with all the tools at my disposal and have a great exchange. In this game You have to wait for the right moment to use a hidden hand or TEST a hidden hand. Doing "flashy" moves with no thought to setting it up is imo not flashy.

I enjoy charging in (with various methods) and slugging it out at close range. Thing is not everyone wants to get rushed down in such a manner and it is a form of training and balance for me to play a steady game with a turn-based "strategy" based on blocking and retaliating & not ALWAYS going in. You play based on the range of your weapon/moves and craft a strategy that fits your particular characters strengths, lessen the weakness AND not unnecessarily expose yourself to being punished.

Playing just to win is boring and only a part of the whole context of the game..i want to learn something new from the match by observing your pattern and testing some moves (in actual gameplay to see if it works the way i intended it to) which i can then later adapt naturally into my gameplay.

Back to blocking/guarding.. in this game, If u can't even block/guard properly, how can u can hope to mount an effective offense when u cannot survive long enuf to do any mindgames or mixups. I was forced to learn to recognise/anticipate incoming moves in order to survive long enough to play the game i want to. Simple as that.

In short, my lifebar is the amount of leeway i have to do stuff and play range/mind/time/timing games depending on the opponent. The game system is built this way and i can't change it, and the only way to improve is to know the system inside out and always take a positive attitude that there is no limit to how much one can learn and improve.

Ok without much furthur ado, let me name my top 5 in no particular ranking order..but in order of who made the most impact on me.

1) MICH
She has been my sparring partner for ages and ages since SC2 and i really enjoy her open-minded way to playing especially when i played some really really wicked games against her. She in fact helps me to improve the most as i use my mains against her and learn how to deal with all her TAKI tools at her disposal. Without her, i would not be what i am today. She is always game for a VS and i do appreciate it..maybe she senses that i have an inate passion for competition and just enjoy duking it out on the stage whether it be win lose or draw.

She is a solid player through and through BUT imo she has to hone her killing instinct, her will to really want to "kill"/"destroy" a certain character no matter what. Will that help or unbalance her gameplay, she will have to explore that herself. Taki is one of my best mains in part due to her and becos i learned from her Taki (playing her so regularly).

One key i feel for Taki is to DISRUPT your opponent's rhythm and Taki has all the tools to do it plus your basic GI. Taki has been nerfed a lot from SC2 and this has impacted her gameplay somewhat as she is old-school of sorts..like me. If Taki has a stronger possesion game, she would be able to mount more of a offense. I know the frustration, trust me..esp. against characters like Asta, Sophie and Cass.

Changing her patterns might be good too..but it would require a breakthrough of sorts and that won't be easy. OLD HABITS die hard. arghh...that applies to me also.

2) Next is Jovian.
Is there a weakness to him.. of cos there is. You have to think like him. In actual fact, Jovian is 2x better the defensive player that i am using Sophie and that is why i am genuinely frustrated and demoralised at his gameplay sometimes. There is nothing wrong with his gameplay!! it is almost perfect..it is how the game allows him to play that way and i recognise that all too clearly. So he is a benchmark for me to improve and find a way to hold my ground in my own unique manner and counter him(which i do incidentally but he gets the better of me most of the time ) Do i have to play like him, if i have to..yes but i would prefer to let things take its natural course and find a soln based on actual matches.

Do u think i will allow him to do his funny stuff on me..if he does stupid things or whiff things on me, i will punish him damned hard and vice versa.

Think about it..Sophie..what does the character excel at..1st and foremost punishing ability, then what..effective low/mid mixups..then terrain control tools. Since i and him generally spam safe moves, can block most of the lows and mids, and break/1 frame duck throws, the biggest advantage he holds is his mindset to space and counter. Excellent i might add...anyone paying attention to our games should see the frames we play by..incredible exciting stuff...assuming i have the will to go in of cos.

So what is the weakness..to be like him..know he is either waiting to punish you, waiting for that window of opportunity and trying to control your game. Exactly like me, so how? Only 2 ways..block everything correctly, wait for correct timing to retaliate for sure damage OR charge at him being fully aware and alert taking damage and inflicting damage on him in the process, using his natural caution/inbuilt reflex against him.

It is just that kind of game that goes to and fro..but not the game i really want to play day in and day out. A balance is needed but i don't seem to have the patience sometimes to deal with his stepping/whiffing games. Oh well...don't care just whack or play turtle =p

3) Taxi.
Whoa..a open-minded aggresive player. You guys say there is a discernible pattern to his gameplay but i say there is a certain intelligence to that "chaotic gameplay". It is a perfect foil to analytical players like me who try to condition players to do what i expect them to do. The only way to "control" Taxi is to punish him and punish him hard for purposely doing things repeatedly. Thing is he can adapt and i don't doubt his adapting ability for a moment. Weakness..i am sure he can improve so much more..in terms of picking alternative attack strings..just a matter whether he wants to. Enuf said.

4) hehe who is next..Raymus of cos..i haven't played him in a while..what he has is knowledge of the game which i didn't have in the past, giving him a great edge against me. While Jovian is an instinctive player, Raymus is an analytical player..no super reflexes like Jovian but he can come up with setups and patterns to pressure and keep you out..and mix you up effectively. His yomi is also there...

The frustration playing with him is totally different from playing against Jovian..i actually enjoy feeling frustrated at your gameplay cos i know i can find a counter and have done so many times. It is matter of the mind, not only limited by the gameplay system and that to me is what i am looking for in my games against everyone.

Weakness..ownself think. U can do it yrself .


5) Reignhart

Dedication to his characters is great..i do detect some bias from him against me but it is all good. Everyone has their own opinion. For me, I play all the characters to explore my limits, find new strategies and new ways of playing. It isn't an ego trip. Frankly speaking i don't really like this incarnation of SC3..all the cool stuff i could do in SC2 is no longer there and i am still adapting.

So now..strengths..u almost have it all my man. Only thing u don't have is dedication to a "top-tier" tourney character that will allow u to excel at a higher level. Emotions can make and break your gameplay..for me being devoid of emotion during our recent tourneys has done me no good. I say live with your passion and continue making the character your own. NM is unsafe..so what..just swing the right move at the right time at the right range can liao..buahaha...then no issue of safety.

Sunday, April 15, 2007

player critiques by... Aheda

(ad verbatim from aheda's post on sc.com forums sg thread)

My Top 5..
Rii
mich
Jovian
Raymus
TaXi

Whether or not that's in order is for you guys to decide. Heh.
No offense to anyone.. This is just the comments of someone who's been here for a long time but never improved ^.^

quote:

Rii
Pros : Don't play against him enough to give lots of comments. I do agree that he has a strong sense of terrain awareness. Possibly one of the best amongst our current players, which is very important considering NM's forward RO game.. He's also one of the more passionate players we have. Experienced doesn't even begin to describe him. Having spent a LOT of time playing the game to improve his play.

Cons : Not the calmest player around, his gameplay is easily affected by his emotions. Also character choice, i believe everyone realizes this. Nightmare can only get so far in this episode of the series.

mich
Pros : Most experienced player we have right now and deserves to be called one of the best. Solid, simple yet effective gameplay that works. Also one of the calmest players we have. She's doesn't crack under tournament conditions even though she looks and claims to feel that way.

Cons : Doesn't read forums much, not so technically sound and doesn't worry too much about inputs etc... Her gameplay is quite "old school" so she doesn't utilize more of her newer tools as much as she should. Also spends a lot of time throwing rounds/matches for the sake of encouraging new players. Which i think has dampered her standard of play. Cares more about the growth of the community than about the game. (Which is a pro in any aspect except the one we're currently discussing)

Jovian
Pros : Works very hard at the game, has perfected inputs for most of the characters he plays. He leaves no follow-up undone and no move unpunished. This enthusiastic chap is easily our best player at the moment. Picked his character and understands them inside out whilst also playing and understanding the other characters in the game. His Cervantes or Yun-Seong are definitely opponents you must test yourself against.

Cons : Cannot decide how he wishes to approach the game (insert Flashy vs "Cheesy" argument here) and goes back and forth from them. Hampering his progress with his characters. Also lacks the Yomi that he would need to consistently outplay everyone else. This is probably because he is the most Junior amongst all the names mentioned in this post.

Raymus
Pros : Picks things up really quickly. Give him some advice and he'll implement it before your eyes in a flash. Very strong character choices that suit his playing style perfectly. Also very enthusiastic and reads the forums a lot. Its no wonder that him and his girlfriend/sparring partner Sandra rose up so quickly in our community.

Cons : Tends to goof off while he's winning. Also very predictable once you know what kind of moves/combos he likes. As mentioned before, his wall combo fetish can really giveaway how he's planning to get rid of your final lifebar. Also has a lack of ability to adapt to an opponent on the spot. He'll take quite awhile (maybe 2-3 games) to even AVOID any new setups that you throw at him. And his schedule has been quite killer as of late. Busier than some of the working people around here.

TaXi (This was quite a hard decision)
Pros : Extremely Offensive, utilizes jumps and Auto-GI very well. To me his gameplay basically consists of simple yet strong setups and mixups released in bombardments.. Its hard to imagine him BLOCKING at all.

Cons : Like mentioned before, he doesn't block at all. Spends a lot of time trying to Auto-GI or step attacks. If he leaves an opening, it usually stays open for awhile. Falls for techtraps easily. His lifebar goes down in really long chunks. Which is quite suicidal in an international tournament scenario.



Those are my Top 5.. those i was thinking about include Archon and Crono.. I should play against TKB more.

Saturday, April 14, 2007

player critiques: disclaimer

hey just as a disclaimer for the critiques...

i'd like to tell the rest of the soul sg players that the "top 5" list is really a top 5 list of people who have played for a bloody long time. experience is one of those key factors that helps you a lot in your gameplay.

but this also means that if you practice and play enough, YOU can be a top player too. i actually see a lot of up and coming players that are doing really well. with enough experience, i'm sure the pool of "top" players will expand.

so let's keep practicing! :D

player critiques by... Jovian

(ad verbatim from jovian's post on sc.com. forums sg thread)

In no particular order:
1) Rii
2) Raymus
3) Tax and Mich ( I can't decide, so i jus put them together like Rii did)
4) DTA
5) Jovian

1) Rii A.k.a. R.O. Terror. - Nightmare, Raphael

Strengths:
I think he has the experience to handle things. He likes to do things his way. And his sense of satisfaction when he lands NM 2A+B can't be found anywhere in SG. (Eat that bitch!) I love the way he plays Raphael, totally awesome. On the overall, i still think his Raph is better than his NM, maybe due to the fact that i know NM too well.

Weaknesses:
After playing a few rounds, u can see a pattern at certain times of the matches, For eg. when u have one drop of life left. Yea lack of patience at times shows the random usage of GS A. I have always have the strange feeling that it's coming. So, i guess u just have to be more patient but looking at yr personality( EAT THAT BITCH!), it's kinda hard to train on this point. Lol.

2) Raymus - Astaroth, Voldo

Strengths:
As my sparring partner, well i do expect alot from him. Even though he doesn't play for a long period of time, he still has the shit to kill people. His RO is something to look out. His "sick" mentality is his double edge weapon. He wants to finish off his opponent in the worst ways ever, explaining the 180+ dmg wall combos he does. On overall, an all rounder in skills. Just that he can't punish well enough at times which cost him a round or 2. He adapts pretty well too. His knowledge of the game is pretty decent, his input is okay. Patience wise, i'm not sure. Good reflexes too. VERY HIGH tolerance level.

Weaknesses:
As i said, his "sick" mentality is his double edge weapon. Knowing he likes to do wall combos, u kinda know what he's gonna do when he's near the wall, what kind of moves he's gonna throw out. Even at the ring edge, i have a list of moves which he will do to RO u. Cuz all he thinks about is that. Develops a pattern but over a long period of time, maybe 1 week or a month. Lol. I guess i'm the only one who realise that cuz i play him for a few years already. Right on! =/

3) Tax - Taki and Cassy

Strengths:
U're too random at times, which makes u unpredictable. But yr randomness kills u at times too. U have the mentality "Avoiding is better than blocking". It's definitely a good thing to avoid people. Decent reflex, input wise, hehe.. i see u mashing!! U're not that patient.

Weaknesses:
U develop a pattern. U keep doing the same things. Time to start changing yr mentality. It's like i can predict when u're goin to jump. Like after when i'm using Setsuka and u're using Taki, after yr FC1K, u will jump knowing i will do 2A. For 2 rounds, i was testing. And u did the same thing. U like to jump too much on wake up too. Not saying it's wrong, but sometimes, blocking is good too.

Mich- Taki

Strengths:
Definitely her mind games and Yomis. Since she's a super babe, U know it's kinda hard to think like her. Lol. I would say, an unorthrodox style not yet at her fullest potential. If u have the time, u definitely be better than what u are now. A combination of TAX and SAD = Mich. =/

Weaknesses:
Relies too much on some tools to deal damage. Like 1A or even 66B. And yr tolerance level is not that high. I can see that u're getting frustrated after losing a few rounds.

DTA- Olcadan

Strengths:
I've played with u for quite sometime already. U're more of a defensive player, and u have some interesting concepts of different characters. Have good knowledge of most of the cast. Have high patience and tolerance level.

Weaknesses:
U ought to concentrate on a few characters than try and use all of them. I know u want to know all of them. That u can just do yr homework at home. That's good enough already. U do not need to know the inputs of each move to know how to counter them. U just need to know the safety, how the move works and look like to counter it. U'll definitely be a better player than now if u stick to a few characters. And very prone to frustration when he eats combos that deals alot of damage.

Jovian- Sophitia, Yun Seong, Cervy, Setsuka

Strengths:
I will say my punishing skills, adapting to the situation and my reflex. I can easily see patterns after awhile. So try and change yr style after a few rounds to make me thinK! My knowledge of the game, i read the forum alot.

Weakness:
I tend to get greedy at times causing me my rounds. Like when i see the wall, i tend to go for wall combos. Yea. And i have low mind power. So i get tired after playing for like 2~ 3hours straight. I really do not know my weakness that well that, so i was hoping someone could point it out so i can improve my game. Thanks. =/

player critiques by... Reinhart

(ad verbatim from rein's post on sc.com forums sg thread)

1
JOVIAN- Sophitia (I HATE!), Slutsuka, Yun Sung, Cervantes
Strengths:
I think this guy has it all. He's got the reflexes, the knowledge, the input power, the patience, the adaptability. Totally tournament material.

Weaknesses:
Seriously, I'm still dumbfounded. All I can exploit against him would be his character weaknesses. But then again, his characters are all frigging good as well.

2
RAYMUS - ASStaroth, Voldo (Bodoh )
Strengths:
As a Jov's partner (eh hehe), definitely ain't that far off from Jovian. He's got the reflexes definitely, the knowledge of the game as well and of course the patience.

Weaknesses:
Adaptability he definitely has but not fast enough, so if you are dynamic enough, you can exploit this weakness of his in a tournament situation where time to 'feel' your opponent isn't much.

3
RII - R.O.Terror & Raphael
Strengths:
Spacing, Positioning, Arena Awareness. These strengths of mine compliments my characters as they both excel in mid to long range attacks.

Weaknesses:
Impatience is my main issue. Must be the desire for more souls!

4 & 5 (I can't decide between these 3 really)
MICH - Taki
Strengths:
Overall, she's just solid in every department. Intelligent gameplay and excellent yomi (esp when in Pale Mistress Super Mich mode), in which she suddenly seems to have Tax's offense, Sad's unthordox style and her super safety.

Weaknesses:
Tends to PZ (give chance) at times and gets more and more careless when frustrated. Somewhat like my issue with impatience.

TAX - cASSandra, Taki
Strengths:
Knows his offense very well, when to use TJ, TC, Auto-Gis and such. Maybe he's just whoring them. I don't know but it's definitely working.

Weaknesses:
Predictable, if you can spot his pattern. My impression is that he comes to the arcade with a certain concept. If you can figure out his concept, you can beat him. Until he realises it and develops another one.

DTA - Ru Hua
Strengths:
Defense. Right straight up pure defense. He's patient to a certain extent and has a high rate of blocking. Defintely tough to crack. And his gameplay frustrates me and I do think anyone else, which is an advantage to him.

Weaknesses:
Freezing. Sometimes he gets too caught up in being defensive and freezes. Especially when on the receiving end of blockstuns, weird maneuveurs and such.

In general:
The above mentioned players definitely know their mains, the system and most importantly, experience.

player critiques by... Raymus

(ad verbatim from raymus' post in the sc.com forums sg thread)

Hello.

In my opinion, the top 5 (excluding me for further assessment of others) = (Not in order)
Rii
Jovian
Archon
Taxi
Hikaru

Rii:
Strengths : Good adaptibility. Always keeps trying to find ways to survive against others with his somewhat difficult character. Hence he occasionally comes up with strange methods to deal with opponents. Fair bit of experience. Confounds me at times; especially with his strange GSGSGSGSGSGSGSGS stuff. Creative mixups that work in practicality. Rii really knows WHAT works when he plays against different opponents. This makes him a force to reckon. I dont know how he does it.

Weaknesses : Low tolerance level ( from what i know so far ). Other than that, his lack of knowledge in some aspects of play (frames, Safety) may reveal cracks that we can exploit! Sisters and voldo. The characters he plays are also extremely unsafe.

My take: You need more than theory to beat him. You need to be used to the way things occur in each round, you need experience. Then you can get the nerves to live through his practical style of gameplay (which is nerve wrecking), and exploit the underlying technical flaws(Safety etc). A bit abstract lol. However wants you conquer this, his nightmare becomes as threatening as a Reinhart (you have a sweet smile). Then he will come up with something new to make you think he is damn ugly.

Jovian

My take comes first: He thinks he is female. He wants to be one. Obviously. Ive played this guy since ... blah. HE .... You need to be brave, play many yomi layers and still remain safe from unnecessary punishment at the same time. This guy plays heavily on perception. He sees what he does what. Comboed with his experience, he is as to be as feared as a girl. Don't whiff mindlessly and dont be too afraid to attack (Easier said than done). Fully understand the characters he plays. He exploits almost everything good of each character he learns; hence it is good to know what each character is capable of.

Strengths: Alot of time to test stuff. Spots patterns like an einstein and adapts like a chameleon. Complains alot about broken shit like a granny but always effectively deals with it. Good reflexes. Profecient at punishing. Will do anything to win. Very consistent player. Annoying as hell because he steps like a ballet dancer. Dont bother ringing him out. Seen many tricks. oh yeah he breaks throws like pocky

Weaknesses: This guy. is overly cautious and not very cautious either. Very strange one. can exploit. This guy may retaliate even when under a disadvantage. This is to avoid mixups which involve him having to wait. Yet he may not retaliate at all times.
Exploit this cautiousness (AT TIMES). I give it that its not easy to exploit though. Make him think you want to do something but do otherwise. yeah. DONT MINDLESSLY WAVE YOUR ATTACKS AT HIM AND HOPe that they will hit. You must have a purpose and backup plan, if not go fly kite

ARCHON!

Strengths: Extensive exposure to all characters. His more profecient characters would annoy you like a fly. Is very defensive and complains about others being defensive. His experience and passion will BURN you like a really hot flint.
Tedious to play against. Has a very evil laugh.

Weaknesses: Takes a while to adapt. Betweek one day to 1 week. Then he finds an amazing way to deal with your gameplay. you become astounded. Then you may take just as long to figure him out. His overly defensiveness can be exploited. Sometimes he stands and just guards at the beginning of the round; its like signing a "Hey mix me up" contract. in serious matches he makes time pass by slowly, very slowly.

Taxi:

Strengths: Loves to jump. Loves to play strong WL GAMES (his cahracters :O). VERY OFFENSIVE. quite experienced. Annoying.

HOWEVER

Weaknesses: Fairly predictable fashion of offense. 8WRs alot. why is 8WR too much bad? 8WR= Counter hit for asta = up to half life. yay. Jumps alot too!

Hikaru:

STRENGTHS: REFLEX AND ADAPTIBILITY. Its like a toned down jovian in some areas and a buffed up jovian in other areas. their similarly different. Has a decent knowledge of frames and tech traps. Interesting kilik play. consistent with JFs : asura GB.....


Weaknesses: Inexperience with many characters. IF he hasnt played a certain character much, he'll face difficulty.

IMO this guy has many many potential.

I hope my input is a bit..... useful

player critiques by... Tax

k rein asked me to do a critique of the top 5 players in sg.

now, the following is purely my personal opinion.

to me, there're really only 2 players who are "top", so here are my critiques:

jovian: erm nothing much to critique actually... but perhaps it would be good to start sticking to a character and just working on him/her. after all, SBO doesn't allow for character change. maybe when he's run through the roster, he should find someone to stick to.

strengths: technically strong, is aware of frames and punishment, good movement, good yomi, good adaptability, patient

weaknesses: too much character changing

rein: i think he's very good with nm, but imo, there are only so many things you can do with nm. bring all that ring awareness/positioning to a character like asta, and that'd be devastating. i also noticed that sometimes he risks too much to set up stuff.

strengths: good ring awareness/positioning, good yomi, good adaptability, interesting setups

weaknesses: nightmare has too many character weaknesses, ppl are getting used to his setups, takes too much damage sometimes to set up an RO/mixup, needs to punish more.

and that's it! my 2 would-be SBO participants. let's hope one of us in soul sg strikes toto, eh?

Tax

Thursday, April 12, 2007

sc2 > sc3:ae?

what do you guys think? i think a lot of our current sg players reminisce a lot about sc2. but is sc3:ae really that bad?

now, if you held me at gunpoint and made me choose between sc2 and sc3:ae, i think i'd choose sc2, reason being:

1) the gameplay is faster
2) T3 would kick your collective asses with EXC

i really have a gripe about sc3:ae's gameplay speed. it's SO SLOW. and everyone is really just turtling and waiting for opportunities (me included). i attribute this to the increased importance of punishers and the reduced speed and safety of moves in general.

but something i do appreciate about sc3:ae is its focus on technical input. now that i look back, a lot of my gameplay was technically shoddy. i think in sc2 it was all about churning mixups as much as possible, so there was really no emphasis on punishing. the most important technical stuff was really just G2 and BT JFs, which were optional for some characters. now if you don't watch out, you're going to eat a 236B for 1/4 life dmg. and characters like yoshi, setsuka and voldo become really scary if you can do all their weird shit.

i'd like to think that sc3:ae has forced us to improve our technical input while maintaining our mixup standards, thus giving us the best of both worlds. so while it's not my favourite game, i think it's a step we have to take. so stop griping and keep playing! come sc4, it'll be time for sg domination.

PHWOAR!

arcadia sc3:ae tier list (by oosaka)

hey guys, here's the arcadia tier list for sc3:ae... many thanks to talim jp for posting it on the jp thread in the sc.com forums. it's pretty controversial imo... especially the lower ranks. talim jp says he'll ask oosaka for comments on the tier list, so keep watching this blog!

Tax

---

From top:

S= Mitsu, Setsuka
A= Asta, Sophie, Cas
B= Voldo, Maxi, Sig
C= Cervy, Zas, Kilik, Taki, Ivy, X
D= Liz, Yoshi
E= Yun, Ralf
F= Rock, Mina
G= Li, Amy, Nighty, Tira
H= Huang, Talim

Thursday, April 5, 2007

random musings on taki

why does NO ONE in japan use taki in tourneys?

they're missing out on a lot, i tell you. specifically, the joys of:

- WL A
- WL KKK
- WS AAA
- 1K
- FC A+K
- 66B:A
- AAB
- BA
- FC 1A+B
- 4A+B / 6A+B
- 6A
- 6B
- PO
- 4B

and yes, it's in order of importance. 2As and throws are a given and thus not included.

Tax

(edit: i added FC 1A+B, 4A+B / 6A+B, and PO after dtarchon's comment. although PO to me really just comprises of PORC, PO B, PO A and maybe PO 2_8A. in that order of importance.)