ok this is my tier list. i've judged the characters based on whether they fulfill certain criteria, and how viable their tools are in a tourney scenario.
specifically the criteria are:
- good punisher (fast, damaging)?
- easy setups for mixups?
- good mixup tools (good lows/throws and safe, damaging mids)?
- high RO potential (front, back, etc.)?
- good evasion tools (moves that TC, TJ, step)?
- good horizontal mids (safe, tracks well)?
- good range (or at least, enough tools such that range is not an issue)?
S: astahe has everything. seriously. maybe except a better TJ move.
A: mitsu, cervy, soph, cass, setsukamitsu has 2KB (stupid low), fast and damaging AAs and BBs (they act as mitsu's main punishers as well), 3B (good launcher), and other assorted rubbish like 22B, crouch dash, etc.
cervy has 1K (stupid low), 3B (good launcher), A+B (stupid damaging hori mid, luckily it's punishable) and 3A+B (3A from sc2... dammit). cervy also has that crazy 236236B+G throw that does 75 dmg. cervy has aB and iGDR for punishing too.
soph has 236B (stupid punisher), 236AA (crazy TC hori mid.... luckily it's unsafe), 66A (crazy long range mid), 11A (crazy long range low that's SAFE), 3A (super TC hori mid... luckily it's punishable now), 44B (backwards-moving TC launcher), and 1K and 4B for wakeup. oh and good AAs and BBs too.
cass has 236B and 236AB, same as soph, but perhaps less range. she relies on things like 66A (TC hori mid with okay range), WL mixup (both WL A and WL B RO and wall splat), 66B (FC launcher that does
crazy dmg), 3B (almost safe launcher) and good AAs and BBs. while her RO game is better than soph, her lows aren't as good, but 11B and 1K are decent.
setsuka has the range and damage of nm with the speed of xiang. that's just crazy imo. recently i've also realised her max dmg stuff actually isn't that hard to do. and 33B is just mad spammable. the only problem arises when ppl start stepping to her right, which evades most of her core moves. this leaves her with 66A (moderately effective) and FC 3aB (high risk, moderate reward). i'm not sure what to say about her lows though... they're not very good but it's not like ppl are going to block low. thankfully she still has throws to rely on.
A-: voldo, yoshithey're good... if you can do their crazy input shit consistently. voldo needs that MC A+B:G to push him up to top tier, and yoshi just has a lot of freakish input shit that in theory is SUPERB. of course i realise that those taiwanese ppl can do the yoshi stuff... but i really need to experience it for myself to make a solid decision.
B: lizardman, yunsung, xiang, amy, mina, siegfried, taki, zasalamel, ivy, kilik, nm, rock, talimB-: raph, hwang, li long, tirathe B grade characters are missing a few of my criteria here and there, but still have certain strong tools. i actually think that they have a decent chance to beat the top tiers, but they need to work a lot harder.
as for B- characters, i just don't think they're that good, but on the other hand, these are the characters i've had the least experience with.
Tax