Saturday, May 19, 2007

may VS league tourney - another one under the belt!

WELL! another successful tourney.

once again, thanks to the organisers, and shiks and louis for setting up the whole shindig.

also, thanks to everyone for turning up and filling up the slots; we really appreciate the support.

oh and i'd also like to give a big shoutout to the newcomers, highlander, kai and haiziman! always cool to see some new blood around here. not sure whether you guys will read this, but feel free to ask any of us for gameplay tips or just to say hi, and keep participating in the future tourneys!

here are the results:

1st - jovian
2nd - dtarchon
3rd - raymus

looking forward to the next tourney!

Tax

Thursday, May 10, 2007

sc adventure game CONFIRMED

hmm i guess the soul calibur adventure game for the wii is confirmed after all. 1up.com has an article on it, click here to read.

as usual, ivy and sieg get cool wallpapers. disgusting. there better be some bloody costume customisation in this game or i'm gonna go japan and slap everyone in namco.

even the receptionist.

Tax

Wednesday, May 9, 2007

a sign of (shitty) things to come

kotaku.com has an article on the upcoming soul calibur game for the wii...

...the upcoming soul calibur ADVENTURE game.

this better not be namco's idea of sc4. i already hate conquest mode and all its variants. click here to read more.

Tax

Monday, April 23, 2007

most damaging followup for cass' command throw

a gazillion people have been asking me this, so here goes.

the most damaging followup for cass' command throw is 8A+K K. the input is crazy easy. no, i don't know why one move has two different inputs. but there it is, for 65 dmg. i have had moments when it whiffed or got teched out, so do it at your own risk. still quite worth it though, imo.

thanks to talim jp and oosaka for the original information!

Tax

Sunday, April 22, 2007

WTF moments from april's vs league tourney!

kk posting hilarious moments from this april's vs league tourney, courtesy of shiks' post on the sc.com forums sg thread:

- Benson aka colourwolf offered to shake hands with Reiny after his match. Reiny's like all magnimously shaking hands with Benson and like five seconds later - "OH! It's YOU!". Apparently he thought he was some random fan and didn't recognise Benson at first -_-**

- Some random girl was saying "Where's Sandra?" at the back and was craning her neck to identify this super girl who's looking all set to win the tourney. Guess she was disappointed...majorly.

- Tax, Reiny and random Tekken guys. Crotch slapping. Don't ask me for more details.

- Random spectators looking at the bracket board were all "Eh? How come got Bitch and Slut one?". Others were trying to decipher how the bracket board works heh.

(additional quote from shiks)

Oh yeah! One more anecdote from my side - how Bitch came into existence, last minute in the tourney.

Spyder (looking through the registration): Hey! How come got bitch one?

Shiks: *just shrugs*

Spyder: Ok ok! Sign me up also. I shall be Bitch! And...dun tell ppl who Bitch really is ok?

And through a marvelous twist of fate, it so came to pass that Slut drew number 3 and Bitch drew number 4 for their brackets...and they ended up erm..."playing" each other. -_- The Bitch came out on top although the Slut got some revenge but seriously twisting the mojo of the Whirow, resulting in the soon to be famous Maxi self RO.

Saturday, April 21, 2007

april vs league results

whoo! once again another tourney is over. many thanks to everyone for participating, and of course to shiks and louis for their effort.

results:

1st: jovian
2nd: raymus
3rd: reinhart

one more month till the next tourney!

Tax

Tuesday, April 17, 2007

player critiques by... Dtarchon

(ad verbatim from dtarchon's post on sc.com forums sg thread)

firstly let me state i am NOT JUST a defensive player but a bloody offence-minded player who has his mind always on thinking different but VIABLE+EFFECTIVE ways to attack/evade/counter the opponent. Defense is boring DUH!..who wants to guard your attacks all day...i want to attack non-stop (if that was possible) with all the tools at my disposal and have a great exchange. In this game You have to wait for the right moment to use a hidden hand or TEST a hidden hand. Doing "flashy" moves with no thought to setting it up is imo not flashy.

I enjoy charging in (with various methods) and slugging it out at close range. Thing is not everyone wants to get rushed down in such a manner and it is a form of training and balance for me to play a steady game with a turn-based "strategy" based on blocking and retaliating & not ALWAYS going in. You play based on the range of your weapon/moves and craft a strategy that fits your particular characters strengths, lessen the weakness AND not unnecessarily expose yourself to being punished.

Playing just to win is boring and only a part of the whole context of the game..i want to learn something new from the match by observing your pattern and testing some moves (in actual gameplay to see if it works the way i intended it to) which i can then later adapt naturally into my gameplay.

Back to blocking/guarding.. in this game, If u can't even block/guard properly, how can u can hope to mount an effective offense when u cannot survive long enuf to do any mindgames or mixups. I was forced to learn to recognise/anticipate incoming moves in order to survive long enough to play the game i want to. Simple as that.

In short, my lifebar is the amount of leeway i have to do stuff and play range/mind/time/timing games depending on the opponent. The game system is built this way and i can't change it, and the only way to improve is to know the system inside out and always take a positive attitude that there is no limit to how much one can learn and improve.

Ok without much furthur ado, let me name my top 5 in no particular ranking order..but in order of who made the most impact on me.

1) MICH
She has been my sparring partner for ages and ages since SC2 and i really enjoy her open-minded way to playing especially when i played some really really wicked games against her. She in fact helps me to improve the most as i use my mains against her and learn how to deal with all her TAKI tools at her disposal. Without her, i would not be what i am today. She is always game for a VS and i do appreciate it..maybe she senses that i have an inate passion for competition and just enjoy duking it out on the stage whether it be win lose or draw.

She is a solid player through and through BUT imo she has to hone her killing instinct, her will to really want to "kill"/"destroy" a certain character no matter what. Will that help or unbalance her gameplay, she will have to explore that herself. Taki is one of my best mains in part due to her and becos i learned from her Taki (playing her so regularly).

One key i feel for Taki is to DISRUPT your opponent's rhythm and Taki has all the tools to do it plus your basic GI. Taki has been nerfed a lot from SC2 and this has impacted her gameplay somewhat as she is old-school of sorts..like me. If Taki has a stronger possesion game, she would be able to mount more of a offense. I know the frustration, trust me..esp. against characters like Asta, Sophie and Cass.

Changing her patterns might be good too..but it would require a breakthrough of sorts and that won't be easy. OLD HABITS die hard. arghh...that applies to me also.

2) Next is Jovian.
Is there a weakness to him.. of cos there is. You have to think like him. In actual fact, Jovian is 2x better the defensive player that i am using Sophie and that is why i am genuinely frustrated and demoralised at his gameplay sometimes. There is nothing wrong with his gameplay!! it is almost perfect..it is how the game allows him to play that way and i recognise that all too clearly. So he is a benchmark for me to improve and find a way to hold my ground in my own unique manner and counter him(which i do incidentally but he gets the better of me most of the time ) Do i have to play like him, if i have to..yes but i would prefer to let things take its natural course and find a soln based on actual matches.

Do u think i will allow him to do his funny stuff on me..if he does stupid things or whiff things on me, i will punish him damned hard and vice versa.

Think about it..Sophie..what does the character excel at..1st and foremost punishing ability, then what..effective low/mid mixups..then terrain control tools. Since i and him generally spam safe moves, can block most of the lows and mids, and break/1 frame duck throws, the biggest advantage he holds is his mindset to space and counter. Excellent i might add...anyone paying attention to our games should see the frames we play by..incredible exciting stuff...assuming i have the will to go in of cos.

So what is the weakness..to be like him..know he is either waiting to punish you, waiting for that window of opportunity and trying to control your game. Exactly like me, so how? Only 2 ways..block everything correctly, wait for correct timing to retaliate for sure damage OR charge at him being fully aware and alert taking damage and inflicting damage on him in the process, using his natural caution/inbuilt reflex against him.

It is just that kind of game that goes to and fro..but not the game i really want to play day in and day out. A balance is needed but i don't seem to have the patience sometimes to deal with his stepping/whiffing games. Oh well...don't care just whack or play turtle =p

3) Taxi.
Whoa..a open-minded aggresive player. You guys say there is a discernible pattern to his gameplay but i say there is a certain intelligence to that "chaotic gameplay". It is a perfect foil to analytical players like me who try to condition players to do what i expect them to do. The only way to "control" Taxi is to punish him and punish him hard for purposely doing things repeatedly. Thing is he can adapt and i don't doubt his adapting ability for a moment. Weakness..i am sure he can improve so much more..in terms of picking alternative attack strings..just a matter whether he wants to. Enuf said.

4) hehe who is next..Raymus of cos..i haven't played him in a while..what he has is knowledge of the game which i didn't have in the past, giving him a great edge against me. While Jovian is an instinctive player, Raymus is an analytical player..no super reflexes like Jovian but he can come up with setups and patterns to pressure and keep you out..and mix you up effectively. His yomi is also there...

The frustration playing with him is totally different from playing against Jovian..i actually enjoy feeling frustrated at your gameplay cos i know i can find a counter and have done so many times. It is matter of the mind, not only limited by the gameplay system and that to me is what i am looking for in my games against everyone.

Weakness..ownself think. U can do it yrself .


5) Reignhart

Dedication to his characters is great..i do detect some bias from him against me but it is all good. Everyone has their own opinion. For me, I play all the characters to explore my limits, find new strategies and new ways of playing. It isn't an ego trip. Frankly speaking i don't really like this incarnation of SC3..all the cool stuff i could do in SC2 is no longer there and i am still adapting.

So now..strengths..u almost have it all my man. Only thing u don't have is dedication to a "top-tier" tourney character that will allow u to excel at a higher level. Emotions can make and break your gameplay..for me being devoid of emotion during our recent tourneys has done me no good. I say live with your passion and continue making the character your own. NM is unsafe..so what..just swing the right move at the right time at the right range can liao..buahaha...then no issue of safety.